This page shows, explains, and lists the different types of tokens that come with the game. I'll give some tips on these, since they can be very bad or very good, depending on the token.
Turaga are the tribal leaders of Mata Nui. They handle village affairs and help with problems when needed. They are also the aid of each Toa they follow. Turaga can be very helpful. Ther is not one thing that is bad about them. Any Turaga gives you +5 durring challenges, and the Turaga that follows the Toa you are playing (Example- Gali with Nokama) gives +10! It is reccomended to land on the Turaga spaces whenever possible, even if you already have 2 Turaga. Keep picking up Turaga tokens until you get the 2 that suits your Toa so that you can get a +20 bonus!
Matau |
Whenua |
Nokama |
Nuju |
Onewa |
Vakama |
These are the evil creatures that Makuta has control over. Makuta makes things harder for you by having many rahi on Mata Nui. When playing the game, these guys can be get in the way. Usually it's best to try to figure out ways to go around a Rahi, or even many Rahi. The only time when they are helpful is when your roll for moving is low, but you need to go further. The best thing to do in this case is to land on a Rahi space. The rules say that if you defeat a Rahi, you may roll again to move. Make sure you land on a Rahi you think you have a chance of winning against, or you might lose!
Nui-Rama |
Nui-Jaga |
Muaka |
Makuta's temple is well protected with many locks. As a Toa you need to pick up the right keys to unlock 1 of 6 doors to Makuta's temple. Once unlocked, you can challenge Makuta!
Gate Lock |
Gate Key |
The Kanohi masks are sought out by the Toa to help them in their quest to defeat Makuta. Kanohi help alot in this game. The best ones to get are the Pakari and the KauKau since they allow you to move fast and win almost any challenge. You cannot have a Kakama and KauKau at the same time, you only can use 1 of theses masks at a time.
Hau |
Akaku |
Kakama |
Pakari |
Miru |
Pakari |